LSR July Meetup (Gaming to Gamification) Live Broadcast via Bambuser
July 7, 2011 Leave a comment
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July 7, 2011 Leave a comment
Original post by Gabe Zichermann via Mashable
Gabe Zichermann is the author of Gamification by Designand chair of the upcoming Gamification Summit NYC, where top leaders in the field – such as those profiled here – get together to share insight, key metrics and best practices. Mashable readers are invited to register with special savings at GSummit.com using code MASH10.
Gamification is the use of game thinking and game mechanics to engage audiences and solve problems. In other words, it means taking the best lessons from games like FarmVille, World of Warcraft and Angry Birds, and using them in business. Whether targeted at customers or employees, across industries as diverse as technology, health care, education, consumer products, entertainment and travel, gamification’s impact can already be felt.
While some have criticized the concept of gamification as shallow or demeaning, the initial findings from gamification specialists are nothing short of astonishing. Regardless of your business model, the following seven gamified innovations should inspire you to strategize via game analysis.

The first incarnation of the location-based networking field was littered with carnage, leading many to write off the entire concept. But Foursquare’s founders, veterans of the now defunct Dodgeball, succeeded with an ace in the hole: game mechanics. Exposed to the concept while working at Area/Code (Zynga’s recently acquired New York City-based game design shop), Dennis and Naveen concluded that mobile social networking would work if you were to change the dynamic from multiplayer to single player.
Instead of depending on the action of the crowd to provide intrinsic reinforcement (e.g. “Hey, you’re around the corner. Let’s grab a beer!”), Foursquare overcame the empty bar problem by becoming a single-player game. The user competes for badges and mayorships whether or not anyone is there to meet him. In the process, Foursquare proved that location-based networking wasn’t doomed to fail, that simple game mechanics can affect behavior, and that you can engage 10 million customers — all while raising $50 million.
When you listen to NextJump CEO Charlie Kim describe his zeal for physical fitness, you immediately understand the energy that has propelled this interactive marketing platform into one of the nation’s fastest growing businesses. But keeping fit isn’t just Kim’s personal goal — he told me it’s also a practice he believes his employees should value as a tool for improving their lives, reducing company insurance costs and preventing employee absenteeism. To achieve those goals, NextJump installed gyms in its offices, and built a custom application that enabled employees to check in to each workout. Ultimately, they rewarded the top performers with a cash prize. After implementation, around 12% of the company’s staff began a regular workout regimen.
But Kim wasn’t satisfied. By leveraging the power of gamification, he retooled the fitness “game” to become a team sport. Now NextJump employees could form regionally based teams, check in to workouts and see their team performance on a leaderboard. Leveraging the game themes of tribalism and competition had an astonishing effect on behavior. Today, 70% of NextJump employees exercise regularly — enough to save the company millions in work attendance and insurance costs over the medium term — all the while making the workplace healthier and happier.
In many countries, speed cameras snare thousands of drivers each year — a quick shutter flash earns a miserable ticket in the mailbox. In some countries, particularly in Scandinavia, ticket amounts correspond with the driver’s salary, rather than his speed. But Kevin Richardson, game designer at MTV’s San Francisco office, re-imagined the experience using game thinking.
His innovative Speed Camera Lottery idea rewards those drivers who obey the posted limit by entering them into a lottery. The compliant drivers then split the proceeds generated from speeders. Richardson used gamification concepts to turn an negative reinforcement system into a positive, incremental experience.
When tested at a checkpoint in Stockholm, average driver speed was reduced by 20%. If the plan were scaled across the U.S., the results could mean thousands fewer injuries, millions of dollars worth of reduced costs and substantial environmental benefits.

Psych is a popular program on the USA Network, but these days, creating value for TV advertisers means connecting to the web and social media in creative ways. Enter Club Psych, the online brand platform for the show, and among the first major media platforms to get gamified.
The brainchild of NBC/Universal executive Jesse Redniss, Club Psych implemented gamified incentives to raise page views by over 130% and return visits by 40%. The resulting rise in engagement has generated substantial revenue for the company, bringing registered user counts from 400,000 to nearly 3 million since the launch of the gamified version. The media conglomerate has since embraced the strategy across properties, bringing gamification to ratings leaders like Top Chef and the The Real Housewives.
Other content publishers, like Playboy, have seen similar results. Their Miss Social Facebook app has achieved an 85% re-engagement rate and 60% monthly revenue growth with gamification.
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July 7, 2011 Leave a comment
Original post by Pete Swabey via Information Age
The network equipment vendor hopes to fund entrepreneurs whose ideas can make the captial smarter and more connected. But on what condition?
In January 2011, networking equipment maker Cisco announced a goal to invest a staggering $500 million in East London’s technology sector over the next five years.
The investment project, dubbed the British Innovation Gateway (BIG), was welcomed by prime minister David Cameron. Cisco’s investment will “help create many new jobs and opportunities, and support our drive to diversify our economy and generate sustainable economic growth”, he said at the time.
So what is Cisco going to spend the money on?
Broadly speaking, its intention is to invest in and support London-based start-ups, especially those that are focused on “smart and connected communities”, Cisco’s jargon for technologies that integrate business, government and civil networks.
For Cisco, the “enlightened self-interest” comes from the fact that if successful, these technologies will drive demand for network equipment and services.
The BIG programme is designed to do this in a number of ways. The most conspicuous components of the programme will be two ‘innovation centres’ – one located in Shoreditch, the other somewhere in the vicinity of the Olympic park.
What exactly is an innovation centre? “That’s a very good question, actually,” says Russell Craig, public sector manager for Cisco’s Internet business solutions group. “It’s a very broad concept, and we’ve deliberately refrained from being too precise about what it is.”
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July 7, 2011 Leave a comment
Original post by Tamlin Magee via TechEYE
Facebook is snubbing the so-called sillicon roundabout – home of start-ups around the Shoreditch area – to move into Covent Garden instead.
It will put Facebook in tube-taking distance to the East London Tech City, proposed by the government to be a bustling hub of start-ups and established tech powerhouses. Facebook has committed to a developer garage for the project.
Meanwhile, Google is interested, and so is Intel - along with Barclaycard and plenty of others.
But anyone who has taken the tube from the crowded Covent Garden in the evening would probably know it’s worth giving a miss.
Covent Garden’s 42 Earlham Street office building was packed full of 600 Expedia employees who will now set up shop in Angel, Islington. It’s a fair bit closer to Old Street.
READ MORE TO FIND OUT FACEBOOK’S U.K. HEADQUARTERS
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